Then speak with the Demon Keykeeper and he'll oblidge. When you're finished with the fight, you can take her as a wife, and/or also ask for the key. Here's another opportunity for you to get a wife but either way you'll need to fight her for the key. You'll need the key from the Demon Keykeeper but you'll have to go through Xeona first. When you land here, take the platform at #11 to nearby Castle Nexy.ġ2 - Castle Nexy, Demon Keykeeper and Xeona When you land here, head to the platform at #9. You may want to stop by Castle Magnis to have a meeting with and defeat Archdemon Baal for his key regarding the Magical Portal quest linked above. When entering Demonis, take the northeast path until you reach the platform at #7, which will take you to #8. Then head to #5, the nearby exit to the Underground Sea.įollow the south path around to the portal to Demonis. Now head back up to the train, back to Ardan's Peaks, and Taron Mines. Also pick up the quest The Magical Dwarven Portal. Take the path clockwise around the central canyon, around to the lift down, then speak with Dabat to get information on the key you must get from Demonis. Speak with the dwarf here to take the train to Mehgard.Ĥ - Mehgard, Main Industrial Complex, Chief Engineer Dabat Your first task will be to travel to Mehgard via the train in Upper Hadar, then head down via the lift to the Main Industrial Complex, where you'll find chief engineer Debat.įrom this exit in Taron Mines, head to Ardan's Peaks. When finishing up the pre-req quest, you'll then receive this. This is the single longest quest in the game to complete, but I didn't find it boring. The ruby eyes of the bat flash brightly in the light, and seem to be filled with blood.Involving quest that takes you to several continents and then through a labyrinth. The emblem engraved on the ring, indicates that this ring belongs to one of the most ancient families of vampires. -1 to the Morale of all Elves in your army While the spell which traps the soul remains strong, the skull takes a half of its bearer's magic energy before combat.Ī golden ring featuring the image of a bat. To free itself this soul must complete a full circle of death.Īiding its bearer in combat, the necromancer increases his own Rage, and weakens the spell which chains his soul, bringing him ever closer to freedom. When the power of the spell run out, you can let the necromancer's soul out of the skull.īy art and spellcraft, the necromancer's soul is locked up inside this skull. Takes half of the hero's Mana before combat. The necromancer's soul has left the skull, and now the sinister artifact has gained its full force, having ceased absorbing magical energy from its owner. The skull of a necromancer which has lost all its vital energy. In combination, this awards +5 to the Defense and Attack of Vampires. The full set includes two items: the Cloak of Shadows and the Vampire Ring. Created from fog with the help of long-lost spells, this cloak hides its owner in shadow, making him almost invisible. Some time ago this cloak was the most valuable relic in the Thieves Guild, until it was. -15% enemy Attack (-30% enemy Attack during nighttime combat) The short cloak of dark-gray color, with an elegant runic ligature on its edge.
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